![]() Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use “LightWave 2018 furthers that tradition with finely tuned tools that improve every aspect of the user experience from rendering to lighting to surfacing, cameras and more.” Andrew Cross, president and CTO for NewTek. ![]() “We’re proud that LightWave has a long history of being the ‘go to’ 3D application for artists who need to deliver the finest, most realistic art and animation on time and on budget,” said Dr. It also extends the functionality of popular features like the buffer system, FiberFX, cel-shading, object deformations, and others. ![]() LightWave 2018 introduces new features that are ideal for physically based rendering, VR rendering, and more. The software for Windows® and Mac® operating systems will be available on Januat 12:01am GMT. San Antonio, TX – Decem– NewTek, Inc., announced availability of LightWave™ 2018, the new iteration of their comprehensive 3D animation system. LightWave 2018 boasts a streamlined workflow with an extensive list of artist friendly capabilities including, all new physically based rendering architecture, and wide range of additional improvements––
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